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  1. #1

    Play Menu Improvements

    Hey there Robocrafters,
    Today in our continued look at the forthcoming Infinity Update for Robocraft, we're going to dive into the new and improved "PLAY" menu, and talk a bit about Quick Play.

    Along with all the new features and content we're adding to Robocraft with the Infinity Update, we are also giving the main menu and UI an overhaul, and introducing a new "Quick Play" option. As you can see from the screenshot below, the play menu is now split into three areas; "Multiplayer", "Single Player" and "Custom Play".



    Multiplayer
    For many of you, you just want to battle other Robots and are happy to play either Team Deathmatch or Battle Arena modes. Currently, you have to queue for either and take a chance that others are queueing up for the same game mode. As queuing up for a different game mode to others could lead to increased wait time to start a game, we're going to reduce queue times by giving you the option to jump into a random game mode. By default, the game will pick a game mode (currently TDM or BA) and you'll join other players in the same Robot Tier. The chosen Tier you'll be playing is displayed above the word "multiplayer" and this is based on the selected Robot. As you can see from the screenshot above, the Gladiator is a Tier 1 Robot.

    If there's a particular game mode you don't want to play, you can opt-out of it by clicking on the cog icon in the multiplayer select box.

    It's worth mentioning again that both Team Deathmatch and Battle Arena are 'ranked' game modes, and playing these will allow you to progress through the Tier Ranks. Read our recent Tiers announcement post for more information.



    Where's Elimination?
    You'll notice from the above screenshot that only Battle Arena and Team Deathmatch are available in Multiplayer mode; we know many of you will be wondering where Elimination is. Initially, only BA and TDM will be available in quick play; we are looking to add Elimination in the future, and we'll let you know more as and when we confirm the details. So stay tuned as they say!

    Single Player
    Single player is where you'll find Campaigns, Play Vs AI, and the game's Tutorial. We will have a new campaign ready for the Infinity Update, and we'll reveal what that is later in the week.



    Custom Play
    Clicking on Custom Play will take you to Custom Games and the BRAWL game modes.

    To finish, and we apologise for repeating ourselves, but the Infinity Update is without question the biggest single update we've ever planned for Robocraft; the Infinity Update is more than just a new "PLAY" menu. Due to the sheer size/scope of the update we want to make it absolutely clear that there will in all likelihood be issues and bugs associated with the launch; it's simply not possible for us as a small dev team to have crossed all the "t"s and dotted all the "i"s and thought of everything when coding everything. But, by working with us to raise any game-breaking / glaringly obvious issues through support, we'll be able to fix them as quickly as possible.

    Thanks for your continued support for Robocraft and for your patience when things don't always go to plan.

  2. #2
    Quote Originally Posted by LeftOfNeverFJ View Post
    Where's Elimination?
    You'll notice from the above screenshot that only Battle Arena and Team Deathmatch are available in Multiplayer mode; we know many of you will be wondering where Elimination is. Initially, only BA and TDM will be available in quick play; we are looking to add Elimination in the future, and we'll let you know more as and when we confirm the details. So stay tuned as they say!



    <3
    Last edited by BobdaBiscuit; 11-07-2018 at 04:31 PM.

  3. #3

  4. #4
    Reconquista is just the first step, looong path for the full restoration man, keep it on.

  5. #5
    I like the fact that the Campaigns mode is put in the same section as AI and Tutorial.
    I'm glad i can choose between BA or TDM and it's not a random input into one of them.

  6. #6
    >Not adding elim immediately
    >Waiting until later
    >Rumors of old maps being reworked for reintroduction after infinity

    Hmm...

  7. #7
    Looks good... What about the tutorial? Will it be reworked?
    This game changes so much its hard to keep up to date tutorials...

    Also League is going away?
    Last edited by TheReD40; 11-07-2018 at 06:48 PM.

  8. #8
    Quote Originally Posted by LeftOfNeverFJ View Post
    Where's Elimination?
    You'll notice from the above screenshot that only Battle Arena and Team Deathmatch are available in Multiplayer mode; we know many of you will be wondering where Elimination is. Initially, only BA and TDM will be available in quick play; we are looking to add Elimination in the future, and we'll let you know more as and when we confirm the details. So stay tuned as they say!
    .
    we only want elimination!... why make you us wait even longer... dont like the term "in the future" at all..

  9. #9
    - quickplay button: finally
    - new menu screen: looks good
    - no elemination: but why?

    Hmm, everything about the update sounded so good so far, but this is a bit disappointing. But well, we can't expect too much in one single update, so I hope we will get it sometime in the future.

  10. #10
    Quote Originally Posted by LeftOfNeverFJ View Post
    Hey there Robocrafters,
    Today in our continued look at the forthcoming Infinity Update for Robocraft, we're going to dive into the new and improved "PLAY" menu, and talk a bit about Quick Play.

    Custom Play
    Clicking on Custom Play will take you to Custom Games and the BRAWL game modes.

    To finish, and we apologise for repeating ourselves, but the Infinity Update is without question the biggest single update we've ever planned for Robocraft; the Infinity Update is more than just a new "PLAY" menu. Due to the sheer size/scope of the update we want to make it absolutely clear that there will in all likelihood be issues and bugs associated with the launch; it's simply not possible for us as a small dev team to have crossed all the "t"s and dotted all the "i"s and thought of everything when coding everything. But, by working with us to raise any game-breaking / glaringly obvious issues through support, we'll be able to fix them as quickly as possible.

    Thanks for your continued support for Robocraft and for your patience when things don't always go to plan.
    I think you buried the lead a bit on this one.

    If this is what I think it is, you may be about to miss a real hype train opportunity.

    It probably isn't though, so you know, there's that.

    Here's to predicting good things for the game, may they always come true.

    Cheers.