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  1. #1

    Max T5 CPU = 3000... Discuss..

    The only thing i can think of right now to spread roles right now is 3000CPU as max for T5... That way builds can be much more unique and have their roles less blurry...
    U can finally have 5M+ hp tanks with a couple of guns to spare... Aircraft would be considerably larger and slower, compact builds would be bigger...
    Discuss and maybe we can ask FJ to set a trial period for 3000CPU (like what they did for 8vs8)....

  2. #2
    Why would air be slower with an extra 1k cpu to spend on more tx, thrusters/props and wings ect... The best cpu was 1511 cpu and it had way more variety than todays RC, granted no crf

  3. #3
    Quote Originally Posted by xFishx View Post
    Why would air be slower with an extra 1k cpu to spend on more tx, thrusters/props and wings ect... The best cpu was 1511 cpu and it had way more variety than todays RC, granted no crf
    Mostly because of the poorly implementation of F=ma, were after a certain weight the vehicles lose manuverability because they are to heavy, but I think it will not help, mostly because going 2k CPU whit and heli whould make it way harder to hit than a tank and the vehicles whould still have health to spare on combat, but idk how whould this change hit the game, so maybe I'm wrong

  4. #4
    I would much prefer they just double down and reduce the sizes of T5 weapons so they make more sense on non-mega bots. Since they killed Megas years ago anyway. Also wouldn't mind having the window maker be reduced in size...