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  1. #1

    Light Cubes vs Compact cubes?

    Please discuss the benefits of light cubes and compact cubes over each other...

    Some stats:
    Light cube: 788Hp - 0.3kg - 1CPU;
    Compact cube: 3750Hp - 3Kg - 3CPU.

  2. #2
    Building something more compact is always going to allow for a body that is a smaller target and therefore is harder to deal damage to. When you provide such an option it is always going to be strong. I only see light cubes being chosen over compact cubes if they are making a flyer that has a large surface area... Even then it might be viable to use medium cubes because the carry capacity for air is high. It's only too high because being in the air is more often than not an advantage by default... Heavy cubes are great for tanks and things that want to weigh down their undercarriage. Light cubes generally feel less useful because it's easy enough to not over encumber something using medium cubes...

  3. #3
    Stats - Light vs. Compact (at 3CPU for valid comparison)

    Bulk - 3 cubes vs 1 cube
    Tier - 3xT1 vs 1xT5
    Health - 2,364 vs 3,750
    Weight - 0.9kg vs. 3kg

    Light cubes retain a niche for keeping weight AND tier low. That is all.

  4. #4
    Quote Originally Posted by Avestron View Post
    Stats - Light vs. Compact (at 3CPU for valid comparison)

    Bulk - 3 cubes vs 1 cube
    Tier - 3xT1 vs 1xT5
    Health - 2,364 vs 3,750
    Weight - 0.9kg vs. 3kg

    Light cubes retain a niche for keeping weight AND tier low. That is all.
    It has 66% less size and 58% more health for 66% more weight, at the same CPU cost, giving it a major advantage in air builds...
    I would say tho, that a trade-off would be less connection points... not a really significant one tho...

  5. #5
    Does 2 kg difference really matter? Especially considering that wings and rotors can carry medium cubes pretty easily?

  6. #6
    The only thing propping up its superiority is Tier difference.

  7. #7
    Quote Originally Posted by Avestron View Post
    The only thing propping up its superiority is Tier difference.
    agreed... But i would call in for a change.. would u agree?

  8. #8
    Only if all cubes existing and not are balanced.

    For instance...

    Type Cube - (Weight, Health, CPU) Tier

    Basic Cube - (5,1000,0.5) T1
    Light Cube - (1,1000,1) T1
    Medium Cube - (10,2000,1) T1
    Heavy Cube - (100,3000,1) T1
    XH Cube - (50,6000,3) T3
    XM Cube - (5,4000,3) T3
    XL Cube - (0.5,2000,3) T3
    Helium Cube - (1,1000,3) T2

  9. #9
    Quote Originally Posted by Avestron View Post
    Only if all cubes existing and not are balanced.

    For instance...

    Type Cube - (Weight, Health, CPU) Tier

    Basic Cube - (5,1000,0.5) T1
    Light Cube - (1,1000,1) T1
    Medium Cube - (10,2000,1) T1
    Heavy Cube - (100,3000,1) T1
    XH Cube - (50,6000,3) T3
    XM Cube - (5,4000,3) T3
    XL Cube - (0.5,2000,3) T3
    Helium Cube - (1,1000,3) T2
    I like this, though 1/2 a CPU is probably not going to happen...

  10. #10
    Yet 0.3kg per block happened ;c)