
Originally Posted by
K1RYU
herrmmm....
!!
maybe...
yeah....
Power generators for each Tier
T1: takes up a 1x1x1 space, 10 cpu cost and is the same hp, and weight as a light cube, provides energy for bots up to 100 cpu
T2: takes up a 1x2x1 space, 25 cpu cost, same weight, and hp as 2x med cubes, and provides energy for 350 cpu
T3: takes up a 2x2x1 space, 50 cpu cost, and is the same weight a and hp as 4x Heavy cubes, provides energy for 500 cpu
T4: takes up a 2x2x2 space, 100 cpu cost and has the same hp, and weight as 8x compact cubes, provides energy for 1,000 cpu
T5: *basically the current power module* 3x3x3 space, same cpu cost, same hp, and weight stats as pow module, provides energy for 2,000 cpu
(Megabots completely ignore the energy to cpu, but do gain extra energy from reactors placed in the mega)
now... you can still build bots WITHOUT these energy generators, but you will have less weapon energy available for your consumption (as that power is used to keep your robot cpu)
this also lets people build tanky, have a reactor blown out, and still fight, and escape,
now.. if you have more reactors than needed, your bot gains extra energy, allowing you to fight more, and deal more damage (at the cost of tankiness, for you used up possible extra cpu for armor)
Honestly i like ur idea better, along with TheSolipsist's for protonium reactors(or such).
Wud make some useful balance changes and re state how they wud work tho:
Protonium Power Generators: Automatically generate and store energy for ur bot.
>>Base energy storage per bot--->12000 approx<---Note This is the amount that RC bots currently have.
Bots will have base regen speeds:100/sec.
Protonite Energy Generators (Note: all values linearly stack):-
T1: 1x1x1 space; 20 CPU cost; energy regen rate:40/sec; Weight: 0.3KG;
T2: 1x1x1 space; 40 CPU cost; energy regen rate: 80/sec; weight: 1Kg;
T3: 2x2x2 space; 50 CPU cost; energy regen rate: 110/sec; energy storage:+200; weight: (10X8/2=)40kg;
T4: 2x2x2 space; 85 CPU cost; energy regen rate: 250/sec; energy storage:+550; weight: (25X8/2=)100kg;
T5: 3x3x3 space; 100 CPU cost; energy regen rate: 500/sec; energy storage:+1000; weight: (1000X9=)9000kg;
Energy Module: Instanly regenerates 6000 Energy, requires a long cool-down and will take up a weapon slot.
Why i did the above:-
Basically, things wud be easier to read and understand(hopefully).Basically, all bots regardless of tier, wud have maximum energy as 12000 and a base energy regen rate at 100 energy/sec.
This is too low and won't be suiteable for combat. Adding Power generators wud increase the regen rate.
T1 and T2 Generators are very light and compact, best suited for small tier bots and light aircraft. Provide a decent energy influx of 1:1 energy/sec to CPU ratio. Spend 300 CPU on these cubes and u wud have 300+100 energy/sec influx. this wud be sufficient for small tier bots where 750 CPU wud be the limit. These cubes are extremely light and occupy the least space, allowing them to also be best used on aircraft and drones, where small form factor and speed play a major role.
T3 and T4 Generators are larger, and heavier, but provide more than just larger energy production efficiency, they provide an increase in energy storage. This wud make them useful on medium ground vehicles. T3 Generators have an energy to CPU ratio of 2.2:1-->they are heavy, but still lighter than T4 generators, making them useful for medium ground units like hover tanks and sprinter mechs/insects and even on larger aircraft like choppers and bombers. T4 Generators wud be more useful on medium to heavy ground units like mechs, tanks and cars. The ratio is 2.9:1 and they provide more than twice the amount of extra energy storage. Regarding hovers, only very heavy hovers wud be able to make effective use of it. Flak tanks and medics wud find this the best option.
T5 Generators. As if T4 wasn't enough, T5 ones are the largest and heaviest of them all. They provide an astounding 5:1 energy/sec to CPU ratio! They also provide huge energy storage per generator(1000). They cost a lot tho, @100CPU a piece. Stacking 10 of these tho, wud give u an incredible 5100 energy/sec with total of 22000 energy. They incredible weight of 90000 kg wud mean that only very few builds wud use them, those being tanks and mechs, and they wud be slow. The perk tho wud be that they cud almost completely keep firing plasma.. making tanks much more worthy on the battlefield. These incredibly slow builds wud be the ultimate non mega enemies, to face...
The energy module wud remain as it is, providing the same energy that it does. This wud make them more useful on aircraft once heavy mechs and tanks realise they don't need energy modules to keep firing.