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  1. #11
    Quote Originally Posted by catnium View Post
    have fun grinding in russia mad max i guess

    game is shit if you don't fork over money for every pack they release
    it's still playable F2P, but yer going to get stomped by those who paid while trying to progress.
    robocraft still has more freedom to build what you want, plus RC has real flyers, *no those hovers do not count, and neither do your machine-gun helicopters, and no the ceiling glitch does not count*

    plus, who would win in a fight? a robocraft hover, or a crossout hover? *if damage for each side was scaled*

    IMO: Robocraft hover would win, better movement redundancy, hovers are enclosed, easier piloting and better weapon redundancy, with more individual connections between the chassis parts.
    The crossout hover would likely do more dmg as instakills are a thing in that game, but robocraft weapons would likely be more effective at longer ranges, and would shred the crossout hover's few connections
    Last edited by K1RYU; 02-06-2019 at 07:04 PM.

  2. #12
    Crossout hovers will win

    because of the no skill lock on missiles being 100x better than these silly rubber noodles that rc Loml fires.

    they can be mounted backwards for instance. and will fly and curve over you and the terrain and hit the target.

    either that or they will use a cannon that that's basically a T6 railgun.

    and if they don't use that its being chewed up by machine guns or 6 shooters that are waaaaay more accurate and lethal than those silly lazer squirt guns we get in RC

    plus all hovers are sideways flyers so they can mount their cab as armor totaly by passing their hovers squiyness
    most hover players in crossout have to rebind their keys just to be able to fly those type of meta hovers.

    also Grills are better than Rods.
    And they can even kill you with collision damage from a few strategically placed bumpers and spikes on the underside.

    and if you think tesla is bad ass in RC you haven't seen Cross Outs version of a tesla gun yet.
    hint its more auto aim bullshit.

    your pretty much going to die in your rc hover to a 12y old russian kid who never needs to aim or a vet with aim and way better weapons than rc has and no movement penalty's because thats a thing for hovers in Crossout.. you can glide but don't count as moving.
    Last edited by catnium; 02-07-2019 at 02:43 AM.

  3. #13
    The only thing Crossout has over robocraft is better feeling physics and elimination modes that suit the survival aspect of building bots.

    There is also better PvE stuff, however the entire game is grindy as fuck, a healthy PvP environment doesn't exist but considering there are survival modes with only one life getting fresher battles to the players quicker, it doesn't feel like a long term cancer patient waiting for an inevitable and painful death, but you are massively overpowered on most occasions when facing real player vets, regardless of skill because level literally means nothing at all except having unfair advantages. Unfair Gear grinds are the biggest downfalls for these types of PvP games and probably the biggest reason they can't get mainstream PvP popularity. The right environment can never exist as long as the progression is to gain unfair advantage.

    Crossout got on consoles way better than robocraft did. FreeJam didn't even bother going to Playstation, that would have been a better move than just Xbox and Win10 imo.
    Last edited by mikelaw; 02-07-2019 at 11:59 AM.

  4. #14
    Quote Originally Posted by catnium View Post
    Crossout hovers will win

    because of the no skill lock on missiles being 100x better than these silly rubber noodles that rc Loml fires.

    they can be mounted backwards for instance. and will fly and curve over you and the terrain and hit the target.

    either that or they will use a cannon that that's basically a T6 railgun.

    and if they don't use that its being chewed up by machine guns or 6 shooters that are waaaaay more accurate and lethal than those silly lazer squirt guns we get in RC

    plus all hovers are sideways flyers so they can mount their cab as armor totaly by passing their hovers squiyness
    most hover players in crossout have to rebind their keys just to be able to fly those type of meta hovers.

    also Grills are better than Rods.
    And they can even kill you with collision damage from a few strategically placed bumpers and spikes on the underside.

    and if you think tesla is bad ass in RC you haven't seen Cross Outs version of a tesla gun yet.
    hint its more auto aim bullshit.

    your pretty much going to die in your rc hover to a 12y old russian kid who never needs to aim or a vet with aim and way better weapons than rc has and no movement penalty's because thats a thing for hovers in Crossout.. you can glide but don't count as moving.
    true, but the whole fact that everything takes longer to kill in R/C means the bots either have really weak guns, or are really resistant to damage.

    in cross, if you go too fast you will explode upon contact with almost anything,
    in R/C that's not the case, which means the cubes must be made of some sturdy stuff.
    so it's the really resistant to physical damage,
    there's a reason why everything in R/C has a protonium glow effect on every projectile, as it LITERALLY TAKES the "strongest power source in the galaxy" to destroy R/C cubes
    but not taking that into consideration.

    the crossout hovers tend to be more spindly, and you forgot that hitting a cabin of a bot decreases structure all around, decreasing the total hp instead of blowing off parts
    so the R/C hover would have the durability advantage, *plus auto-heal*
    also that when your frame goes, your movement almost always goes with it, as you can only mount wheels, tracks, and hovers on your frame, limiting how you can armor yourself from below as a cross hover

    now for weapons:
    (ive seen that tesla thing, and it would be like psk to any bot from R/C)
    (also those missiles, except for the dumbfire missiles don't appear to do much more than current R/C missiles, if you compare the two side-by-side, they also fly quite slow)
    Smgs, let's assume that t5 smgs deal around the same damage as an autocannon per hit
    T5 plasma would deal around a typhoon's, but with splash (as both are around large cannons)
    T5 rails would be high fire-rate scorpions (our R/C hover won't be using these)
    *this is balancing R/C weapons to fit into crossout's world to make a fair match, as (i doubt a crossout hover could deal with insane numerical damage)

    the Crossout hover would indeed have the tech advantage with ACTUAL RADARS (stares at R/C devs, and beats windowmaker with a bat) the Shield module could be equipped as well, and block shots.
    though, the R/C hover isn't far behind, and that's the disk shield, energy module, and EMP,

    also crossout hovers have a sort of acceleration time like all their movement parts,
    in R/C you can change direction almost instantly, and even faster if you used thrusters.

    collision damage would most likely freak both bots out, with the two different physics engines clashing,
    so we don't know how that would play out (also hover-rams aren't common, they tend to be med to long range)

    and no, a slam-dunk hover from crossout would not kill, as fun that would be
    as R/C bots don't take collision damage form terrain.

    the battle would take place on hellion crater as it is relatively flat, and open, to make a fair match.

    *a rift opens from another demension, or alternate timeline*

    a CF outpost is nearby, sensor readings detect high amounts of radiation, and radio transmissions.

    (days pass)
    movement from the rift alerts the CF outpost to an odd combat vehicle comes on screen, *it's a dawn children's assault hover, equiped with 3x Helios *legendary plasma emitters, an ageis sheild, and a reactor.*

    The CF, thinking this is a trick by the E-14, and sends their own assault hover, this hover is equiped with 1x T5 smg, and Tx T5 plasma, (the average meta hover), it holds 1x power module as per usual.

    The dawn children's hover is still unaware, as the bot is out of radar range, the CF hover follows at a greater speed than the Dawn children's hover, and attempts radio contact to identify the intruder.

    The pilot of the dawn-children's hover notices a fast-moving vehicle emitting unknown power readings, and also attempts radio contact, *both sides want a peaceful end to this, bot the technology, and time gap

    make communication impossible:

    Cross pilot: *static* hello? *static*

    CF: A-I identify, or be *static*

    Cross pilot: *static* what? (the radio catches flame from attempting to communicate further, assuming this is some form of electrical assault, The Cross opens fire)

    CF A-I: Hostile intentions detected... Eliminate E-14...

    The first volley of plasma misses from the Dawn's hover, as the pilot underestimated their opponent's speed, and ease of reaction, by not seeing any visible moving parts, except for the guns.

    The CF AI responds by firing a volley of SMG fire at the foe, small bits fall off, but the main hover remains intact (the AI does not know to aim for the cabin for all-round damage yet, or that a human is piloting)

    The Dawn's hover then fires a second volley of plasma, and hits the front of the craft, front plating of the bot is blown off, but no serious damage occurs.

    The CF ai responds by firing a volley of T5 plasma, the Dawn's hover activates the aegis shield, and the shots are nullified, and retaliates by firing multiple volleys into the hull of the CF hover.

    Critical damage to the CF hover as a majority of the outer cubes are blown off, the CF also responds by firing T5 smgs back, and the lasers hit the aegis shield and, are again nullified, but the shield goes down.

    Elated by their advantage the Dawn's hover fires more volleys into the CF hover, blowing off the T5 smg, but is amazed at how their opponent retains agility, even after taking so much damage.

    out of energy, and heavily damaged, the CF hover is in a bad spot, bobbing, and weaving to avoid being hit, but still getting pelted, with the Dawn's hover with only a few scratches.

    This goes on for some time, with the CF hover down to 45%, the AI waits for it's chance... firing a burst of T5 plasma into the dawn children's hover, but again the aegis shield blocks the volley once again.

    Knowing that it goes down, the CF waits, and strikes with a volley of T5 plasma as soon as the shield goes down, and one of the Dawn's hover-thrusters is blown off, causing difficulty for the pilot,

    using the power module, the CF hover fires a second volley into the Dawn children's hover, and another hover-thruster, causing inability to hover, and falls over to one side, diabled, 2 final T5 plasma shots remove the 3x helios guns mounted on the grates,

    completely disabled, the pilot gives up, and surrenders, and is taken in for prisoner.

    (over-view, it's quite hard to compare to very different games, with different systems of "HP" , so i decided to try to make this as fair as possible, with the R/C hover having great durability, but little defensive capabilities, and strong weaponry, with the Crossout hover having great defensive capabilities, along with decent damage output, but being quite fragile in comparison to the R/C hover.)

    *hope you enjoyed the story ^-^*
    Last edited by K1RYU; 02-07-2019 at 06:10 PM. Reason: typo

  5. #15
    Uhm crossout vehicles don't take collision damage from terrain.. only other vehicles.
    Also co tesla isn't a proto seeker it targets an individual part and destroys it.
    than targets a new part and destroys it. etc etc.. given RC damage model that would mean you'd lose more than the part it would target thanks to damage routing. so it would just be even better than it already is.
    Proto's just spread low dps all over like a kid and his 1st machine gun.
    The most successful melee builds in CO always use a tesla to strip ppl of their parts.
    It's actually useful. and deals significant damage.

    Also blowing off parts in co isn't always what you want.
    Its what you want when your a brawler or a tank. ( and even than you'd rather take damage to the cab over the rest 1st with the exception of a few weapons in the game because once your cab has lower Hp than the remaining parts .. the parts will fall off when those get hit ... but you won't lose total hp.. its a weird damage system .. i know )
    hovers tend to be so compact they have no redundancy parts to lose. everything is a vital part or an ammo pack.
    and since the cab has the highest hp value as a individual part and given that losing your front hovers usually means death for a hover anyways. hence why ppl started building their hover sideways and swapping their wsad around to fly sideways and use the actual cab as the 2nd or 3rd layer of armor because the result is the same .. lose your cab your dead , lose your front hovers your dead ,
    but cab > hovers in Hp soooo...


    And this children of dawn ...is how the meta was born!
    =D
    Last edited by catnium; 02-07-2019 at 07:11 PM.

  6. #16
    uh... they take damage from going too fast into an object, as per realism
    aka the "Slam dunk" hovers you see slapping people into the ground :P

  7. #17
    yeah .. well
    I just use my boosters when at the high point when I get flipped and take him with me ..

    and land normally most of the time as well. seems to reset that kinetic energy mechanism or something.

    that shit doesn't work on the true lunatic or shaman of the flame.

    and honestly that never happens out side of that 1 perticulair build

    normally ppl don't go that fast .. no one that's serius actually runs more than 2 or 4 boosters ..
    and that's usually not enough to crash your self with the high speed mechanic.
    "normal" driving doesn't actually damage you when you hit some terrain under the " normal" conditions
    Last edited by catnium; 02-07-2019 at 07:18 PM.

  8. #18
    i do quite like crossout anyways, like how you can drifto your cars, and actual race modes, i would like a death-race, with no thrusters allowed tho, would add to the mad-max vibe

  9. #19
    hate the grind.. but like the game
    i know those feels

    also not a fan of the p2w stuff like powerful grills ,massive ww1 tank tracks , and better hovers only available in p2w packs.
    or via the market for literally 300 bucks worth of ingame money's


    Worst part is gaijin games found their whales so they dont give a crap if people are leaving as long as they keep selling their p2w packs and scanners to the whales.
    Last edited by catnium; 02-07-2019 at 07:29 PM.

  10. #20
    Quote Originally Posted by catnium View Post
    hate the grind.. but like the game
    i know those feels

    also not a fan of the p2w stuff like powerful grills ,massive ww1 tank tracks , and better hovers only available in p2w packs.
    cross could have been better if some other company made it, not gajin, we don't want crossout to have what happened to W-T
    well, at least steamcraft looks similar...